In this huge issue we have not one but two interviews from James Wappel the American painter and successful kickstarter entrepreneur and Justin Gibbs, games developer from Wyrd Miniatures. We also have reviews of Pontosh the Archer, Michael Kontraros Collectibles' Elf dragon Prince, APG's Hessien Jeager & Guild of Harmony's Arielle. There is also four fantastic tutorials that will help painter of every skill level, plus all the regular features including show reports, reader gallery, whats on the market and the best of the latest miniature release's
Thursday, 15 August 2013
Figure Painter Magazine #4
In this huge issue we have not one but two interviews from James Wappel the American painter and successful kickstarter entrepreneur and Justin Gibbs, games developer from Wyrd Miniatures. We also have reviews of Pontosh the Archer, Michael Kontraros Collectibles' Elf dragon Prince, APG's Hessien Jeager & Guild of Harmony's Arielle. There is also four fantastic tutorials that will help painter of every skill level, plus all the regular features including show reports, reader gallery, whats on the market and the best of the latest miniature release's
Wednesday, 14 August 2013
The First Law by Joe Abercrombie
I first learnt about it in an article I read somewhere that recommended it as an alternative to "Game of Thrones". There are some similarities; chapters show events taking place in different places and show actions of certain heroes (but unlike in Martin's works they are not presented from different characters' perspectives), motifs of war and invasion of hostile nation, dirty politics, etc. Howerer, Abercrombie's books read differently.
The book uses themes that can easily be associated with any fantasy book. There's an ancient wizard whose goals are mysterious, a veteran warrior whose past is filled with violent exploits, a dandy who irritates everyone but changes over time, a mysterious female warrior, etc. What I really liked was how these were presented in the story. Abercrombie uses these themes, adding unexpected twists and using a very practical, often even ironic approach.
The character that stood out the most to me was Glokta. A kind of anti-hero. A former fencing champion and an accomplished oficer, now a ruin of a man after two years of imprisonment and torture. He is an inquisitor and while doing his job dutifully, he often asks himself a question "Why do I do this?". Chapters that focused on him were my favorites, especially the dialogues. They were really nicely constructed as we could follow both the exchanges between Glokta and his interlocutors and read his thoughts interwoven between these, more than often showing that what he says and does is something completely different than what he thinks. Once again, it's hard to avoid comparing him with Tyrion Lannister from "Game of Thrones" (my favorite character in that series).
I really enjoyed reading these three, probably my first dive into fantasy since I've finished Martin's works. Abercrombie's narrative flows nicely as he describes events both small and great. The protagonists are not necessarily likable but they are quite complex, which makes them even more interesting. Overall, a very good series, I can highly recommend it to everyone who is anxiously waiting for The Winds of Winter and it gets a 4+/6 from me.
Etykiety:
Books
Tuesday, 13 August 2013
Some more orcs
Four more hunter orcs on wargs. I kept the colors in the same pattern that I had for those painted earlier. Now I need to add some more details to Yazneg and Azog...
Etykiety:
Hobbit
Sunday, 11 August 2013
Sunday, 4 August 2013
It
I thought I'd start a new type of post here. These are not really going to be proper reviews, more like my random thoughts and a way for me to keep track of all the books I either read or listen to in audio version as I paint
Stephen King has been one of my favorites for a while now and much as I love his newer books, I like to return to his older works every now and then. Sometimes it can be disappointing ("Desperation" , "Needful Things") but in most cases it's an interesting journey.
What I see as one of King's greatest strengths as a writer is the ability to accurately portray extreme emotions. He uses various means for that, often choosing unusual imagery. In "It" the protagonists confront evil which often takes physical forms of their greatest fears, such as great bird, evil clown or abusive father. The image of clown is particularly striking.
What I really liked about "It" was how two different stories set apart in time by years. During most of the book we follow the story of a group of children who are described as "Losers". They form a group, set up a club and eventually discover that each of them has seen something unusual or scary and that no one else seems to be noticing these "things". In the end they face the evil and manage to defeat and banish it. 27 years later the children begin disappearing again in the town of Derry and the same group meets again, this time to destroy the evil completely. What makes it harder for then is that they are all suffering from some kind of amnesia and seem to have pushed the memories of their childhood away from their minds. So in order to defeat It, they must first remember what had actually happened when they were children.
The way in which these two stories are interwoven makes following the plot an interesting experience. Another strength of the book is the use of two different ways of perceiving reality - that of children and adults.While the first one may seem to be more naive and superficial, it also has certain merits that become essential in fight against It.
I also liked the way Derry was presented. The whole town was shown both as a place and a symbol in itself. A kind of organic being, deeply corrupted and evil. The same mechanism was used in some of King's other works (such as "Salem's Lot") but here it seemed more convincing.
I'm giving this one a solid 4/6
What I see as one of King's greatest strengths as a writer is the ability to accurately portray extreme emotions. He uses various means for that, often choosing unusual imagery. In "It" the protagonists confront evil which often takes physical forms of their greatest fears, such as great bird, evil clown or abusive father. The image of clown is particularly striking.
What I really liked about "It" was how two different stories set apart in time by years. During most of the book we follow the story of a group of children who are described as "Losers". They form a group, set up a club and eventually discover that each of them has seen something unusual or scary and that no one else seems to be noticing these "things". In the end they face the evil and manage to defeat and banish it. 27 years later the children begin disappearing again in the town of Derry and the same group meets again, this time to destroy the evil completely. What makes it harder for then is that they are all suffering from some kind of amnesia and seem to have pushed the memories of their childhood away from their minds. So in order to defeat It, they must first remember what had actually happened when they were children.
The way in which these two stories are interwoven makes following the plot an interesting experience. Another strength of the book is the use of two different ways of perceiving reality - that of children and adults.While the first one may seem to be more naive and superficial, it also has certain merits that become essential in fight against It.
I also liked the way Derry was presented. The whole town was shown both as a place and a symbol in itself. A kind of organic being, deeply corrupted and evil. The same mechanism was used in some of King's other works (such as "Salem's Lot") but here it seemed more convincing.
I'm giving this one a solid 4/6
Etykiety:
Books
Saturday, 3 August 2013
WIP shots of orc heroes and (another) GW FAIL
I've put together the new Azog miniature along with Yazneg - a character that was respelled by GW shortly after the Hobbit started out as a tabletop game. I guess the designers thought that they need to release a few named orc leaders/heroes to make up for lack of them in the evil forces. Good idea, not only from the marketing perspective but also from a hobbyist one as it gives a chance to work on more nicely designed miniatures.
I didn't really like Yazneg when I saw the codex picture. He seemed way too static and his armor lookes pretty ridiculous to me. I changed my mind after putting him together and mounting him on a larger rocky base with a slightly altered pose. I used a few pieces of cork and plenty of GS to make it look like one big boulder. You can see in the pictures below that the Warg's legs are stretched further than the edge of base so I needed to take that into account while putting the rocky base together.
Azog is a different story. I liked the miniature the moment I saw it, at least the mounted version. I had mixed feelings about the one on foot and still don't feel good about it. You'll notice in the pictures that he's much larger than the version mounted on a Warg, his chest in particular is significantly bigger. I also had some problems putting the large Warg together. The beast is cast in two halves and they didn't fit together well. I needed to put it in hot water, bend it to the proper shape and then out it in cold water to save it in the desired shape. It wasn't too much trouble but it's disappointing that more than two years after the introduction of Finecast (despite an overall improvement in quality) the same problems still make putting these miniatures harder and less enjoyable.
The mounted version of Azog features a base that is larger than a regular cavalry one. It seemed empty when I put the model on it so I added a ruined column. I think it fits the base nicely and it also can also make one think of ruins among which we see Azog in the movie. The foot version is much more static and less interesting. It's also so tall that I decided not to use any additional material on the base as it would make Azog look too tall.
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