I spent several late night hours last week painting these to make sure I manage to get them ready for Saturday's tournament. I did manage to finish them but in the end I had to pass on the tourney. Life got in the way etc...
I hope to try them soon with Titania as they fit her crew thematically. Cyclops are one of her old servants who avoided imprisonment and stayed in remote mountains, awaiting their queen's return.
They are 8ss Fae Enforcers.They are solid beaters with a min damage of 3 (although their basic melee is 5 - it gets up to 7 when they are down to 5 or fewer wounds). They come on 50mm base and are Ht3. Their low df of 4 means they're going to be hit easily, so being hard to kill can be essential for their survival. Cyclops have the Frozen Heart trait, which means that they are immune to Horror Duels and cannot be Paralyzed (meaning that Nurses can heal them without worrying aout side effects). They can also discard a card to heal 2 damage or increase their rg by 2.
Cyclops also have two interesting (0) actions. One allows them to reveal one card from the top of Fate deck for each Scheme Marker within 3'. Depending on the suit they can either place/discard scheme marker and add slow to enemy model, damage enemy model for 1, or heal a friendly model within 5'. If you manage to live your dream and reveal a Joker, you can choose two different effects. Their other (0) action requires a 7 of any suit and places two Ice Pillar Markers in base contact with them. It can be very useful for boards and schemes where such terrain can influence the game significantly.
I decided to paint them using bright shades of blue. I started with airbrushing them with a dark shade of blue from below and then followed with some bright shade applied from the top. After that I used two brush blending and applied P3 Arcane Blue mixed with white and A Scale Dark Leather in teh recesses.
I also added some runes (I used Anglo-Saxon runes for reference) and played around with them a little. The ones on their arms say "Fred" and "Wilma" respectively. Also, on Fred's hands there's a rune that means "grave" and his chest is adorned with runes meaning "ice", "hero", and "glory". Wilma's hand runes stand for "ice" and "glory" as well. So, a little bit of relevant symbolism as well as some tongue-in-cheek approach.
I tried to keep the crystals on their bodies and weapons in similar shades to their skin tone to avoid too much contrast there. Their bases are a mixture of rocks and swamp to go well with the rest of my Neverborn crews.