Thursday, 22 February 2018

Anna Lovelace

I like the way Wyrd design team makes occasional references to famous people. This one is quite straightforward as the Resurrectionist henchwoman is an obvious tribute to Ada Lovelace, who was probably the first computer programmer. Her Malifaux counterpart is also a brilliant engineer and plays a major part in the background story of Charles and Ryle Hoffman. I won't write any spoilers here but if you're interested in details, the main story of book 4, "Ripples of Fate", is where you should look for more.

The miniature is nicely detailed but the scale is a bit off as her head and hands are tiny compared with other models. This meant that gluing model to the resin base I chose was an issue. I managed to pin her dress and add a stronger connecting point there. 
Painting large surfaces using silver metallics has always been a challenge for me. It's easy to get carried away with highlights and make it look flat. Other than that it was a nice model to work with.

I haven't used her in a game yet but have faced crews with her a few times. Her main strength seems to be area denial abilities that prevent enemy models from being placed or pushed within 8' of her. 
Her offense is a solid 3/3/4 Ca rg 10' attack that can summon a Seishin (I need to gt a box of these) or a Mindless Zombie in base contact with the target as long as she hits the right trigger. She can also use her Ml 5 attack in close combat. It's a rather low value but she gets to choose whether she wants to target Wp or Df. Her (0) action allows her to push opponents 4' away, which can be situationally useful in GG2018.

With 9 Wds and Armor 1, and the ability to use soulstones, Anna can soak up some damage before going down. She also brings Rush of Magic, which can work really well combined with Primordial Magic. It's basically like a free soulstone for cycling 2 cards at the start of a turn.

Saturday, 17 February 2018

Som'er Boston Jones

I painted this one for a buddy who is one of the top Malifaux players in Poland. He can make pretty much any Gremlin crew work and beat you, but will do so in a friendly atmosphere. I got some Guilders from him so in exchange I offered to paint a mini of his choice. He gave me Somer so that's what I worked on.
The details on the miniature are fine but there were some larger gaps I had to fill in with GS after assembling it, in particular around his waist. Somer's pose doesn't really make much sense so I chose a larger resin base from Micro Art Studio to somehow compensate for the overly dynamic pose.

Since the guy is an avid fan of the NBA, I wanted to make sure there are some  references to it in the paintjob. Boston Celtics team was a no-brainer as the color choices would match a Gremlin very well. The clover pattern on his vest also doesn't seem out of place here. To make sure he resembles the leprechaun from Celtics logo, I also painted the rim of his top hat white and chose a shade of orange for the round bottle that was meant to resemble a basket ball.
Painting green skin can be tricky as this color isn't that easy to work with. I used a bright shade as a base, washed it with light brown, and then mixed it with some yellow for highlights. I kept the palette warm while I was working on the rest of the model as I thought vivid colors go well with Gremlins.

Somer is a Jack of all trades. He can buff his crew, summon more Gremlins, dish out big damage, and won't go down easily. His versatility makes him a top tier master. Facing an experienced opponent who runs Somer is always a challenge.

Thursday, 15 February 2018

Hannah, Chief Freikorps Archivist

This model was originally released as a reward for backers of Wyrd Game's Through the Breach campaign. Since then it has never been available in general release. It's probably one of the most rare models from the entire range now. I don't really care for the huge model that was released at a later date, so I had to pay through the nose to get this version when it popped up on ebay.

It's definitely one of the best models that Wyrd has ever released. It combines the steampunk and magical elements seamlessly. I chose a 50mm skull base from Micro Art Studio for her and did some trimming and filling with Agrellan Badlands to make sure she fit it well. The only part that doesn't look that good are her hands as they both seem a bit too large...
The pose is interesting and the level of detail is more than impressive. I wanted to make sure the mini stands out so I used slightly toned down yellow on her armor as no other models in my collection feature this shade. I used airbrush to sketch the lighting on this part of the model and proceeded to fill in the details. Marking the darkest areas with pure black and doing edge highlights on the armor was a painstakingly long process. That's one of the main reasons I've never enjoyed painting GW's Space Marines.  
After that I moved onto the Hannah model, and felt much more comfortable while working on her. I used green and brown for her uniform as these colors worked well with the yellow armor. The book she is pointing at is a nice element that allowed me to shift some of the focus there and I used red on the cover and filled the open pages with some writing.

Hannah is a henchman and a mercenary. I plan to try using her with my Neverborn. She provides solid melee attack with an impressive range of 3' and blast potential on moderate and severe. She can also copy a (1) casting action as her (0), which opens plenty of opportunities for her. 
Hannah is armor 1, has 9 Wds and can use soulstones, so taking her down shouldn't be easy. She also makes the crew she is in better with her passive abilities. Arcane Reservoir increases crew's hand size by 1, and Counterspell means that enemy Ca actions lose all suits. What's more, enemy models within 4' of her (and that's a big area since she comes on a 50mm base) ignore any suits associated with their Ca, Ml, and Sh attacks, which can be a great in limiting opponents' offensive triggers. 

Wednesday, 14 February 2018

Happy Valentine's Day!

Love is all you need. There's no better way to remember that than listening to a classic song... in a modern version.

Thursday, 25 January 2018


Bultingun is a new wave 5 Neverborn minion. At only 5 soulstones it is definitely on a cheaper side. Bultingun is a solid scheme runner with a useful (0) action that allows him to discard enemy scheme marker within 2' and then pick up the last card from your discard pile. He also gets to push forward if enemies drop scheme markers in his Los.
Bultingun can also be a decent beater as he can use his (2) attack action after a push and as long as he discards a card. This Savage Mauling action has high damage potential of 3/4/5. What's really neat about it is that no markers or models can be placed or summoned if he uses his crow trigger. So,I'd you're living a dream you will manage to get rid of models like Ashes and Dust or the Forgotten Marshal for good. This attack can be extremely efficient with Dreamer's Empty Night action as it only requires a 4 of any suit for a push and two attacks.
The main problem with Bultingun is that they are scheduled for release in July... I decided to make some using Swine-cursed models.

Bultingun is a creature from African folklore. It is a were-hyena. What makes them truly unique is that unlike werewolves, Bultingun can be a hyena disguised as human.

Sadly, I have no sculpting skills so I had to look for other models that could be combined with Swine-cursed. I ended up buying a set of plastic pre-painted Wolfen from Confrontation. They look more like wolves than hyenas but they're close enough for the feral look I wanted to achieve. I simply cut away some area around the original head and then glued the Wolfen one there. I also wanted to use something that could represent their Brutal Knives. I found two WFB Orc arms with blades in my bits box. The oversized fists went well with the exaggerated features of the original Gremlin model. I also used fingers from the hands I had cut off to make sure they have 5 on their right hands (having no sculpting skills sucks...). In the end I used Green Stuff around their manes and other areas that had been altered.

Head and hand swaps

Filling the gaps with Green Stuff

Basecoating and pre-shading

While painting I was sticking to warm brown shades. I studied pictures of hyenas and chose colors that were similar to their natural fur. I also used the artwork that Wyrd presented a while ago for reference.

I am quite pleased with the final effect. The models also fulfill official tournament criteria as no more than 33% come from other companies' models.

Friday, 19 January 2018

Death Marshal Recruiters

Death Marshals were the models that actually brought me to Malifaux. In particular the leaping one (that was also featured on the cover of first rulebook drew my attention a few years ago and I ended up buying Justice's crew. Since then I've solf off my Guild collection and switched to Neverborn but Death Marshal models have always been among my favorites. That's why it felt good to work on Death Marshal Recruiters. 

These 7 ss enforcers bring a few nice things to Lady Justice's crews. First of all, their "Not Today, Lads" allows them to discard a card to prevent another friendly Guild Marshal within 4' from dying. It can be really huge and can potentially save your master from certain death. They have only 7 wounds but Hard to Wound should keep them alive for a while longer.
Their attack action are a solid 6 Ml and Sh but the great thing is that (if they discard a single card) they can attack buried models. They also have two neat (0) actions. The first one allows them to push up to 5' towards enemy (and allow other friendly engaged model  to take (1) Attack action on a trigger). The second one causes a friendly non-leader to gain the Guild Marshal characteristic until the end of the turn. It basically means that you can use that on your expensive beater model and make sure that even in worst case scenario you can always keep it alive as long as your Recruiter is within 4' and has some cards to spare.

The miniatures come on 40 mm bases and are a bit bigger than standard Marshals. Each has a distinctly different sculpt. The skull one is to me one of the most iconic models from the range that has a lot of character to it. The other one has a lot going too as there is a partly open coffin next to it with a skeleton reaching out from the inside and clutching its leg. Both were a lot of fun to work with but now that I'm done with a batch of Guild models, I'm happy to turn my full attention to my Neverborn collection again.

Wednesday, 17 January 2018

Witchling Thralls

These hulking brutes brought some hard-hitting power into the ranks of Guild's minions in Wave 5. They cost 9 ss but their min damage in melee is a very good 3 with interesting triggers. They can also use their Ca action to hit from distance. 

The minis are slightly bigger than a standard infantry-sized humanoid of Malifaux. As such, they needed several layers on large skin areas. I also used some bright blue around their eyes and hands to show they energy they're struggling with.

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