Friday, 6 October 2017

Grootslang

With Wave 5 of Malifaux models Wyrd has reached into African folklore for more inspiration. Grootslang is an Afrikaans word that means great snake. Legend has it that this primeval monster was too powerful and the gods were forced to divide it into two separate species; the elephant and the snake. Despite these drastic measures, some creatures managed to escape and hid in deep caves. These creatures can be up to 60 feet long and it is believed they lure victims to their lairs by filling them with diamonds. 
I like the way Wyrd expands their universe and includes these kind of tales in Malifaux. It feels better to work on a model that has interesting background story, rather than just another big monster.


Grootslang is a huge model. It towers over any other miniature in my collection, which is not what you would expect from a 6ss minion. The sculpt exudes raw power and... not much else. It actually reminds me of a Cave Troll from The Lord of the Rings GW range. I'd like it to be more unusual, perhaps if it walked on all four limbs it might be more interesting. Somehow I was put off painting it as I had hard time deciding how to approach it. I've seen him painted as Venom from Marvel universe but I'm not a fan of these comics so the idea didn't appeal to me. 
In the end I chose more natural look that will go well with the rest of my swamp-themed Neverborn. I looked at some pictures of frogs and lizards and decided to use bright, muddy look on Grootslang's belly to add some contrast to his green skin. I was going back and forth with various highlights and glazes and in the end left his skin dark green. Prior to painting I filled the gaps using thick plastic glue and applied GW's Typhus Corrosion on some of the flat areas to add extra texture there.


6ss is a erlatively low cost and the model seems to have at least a few interesting options to bring to the game (I've yet to try him). At the beginning of the game he places three 50 mm Lair markers on your side of the table and can later move back and forth between them. Grootslang can also place more such markers after eating Corpse or Scrap markers. He ignores penalties for severe terrain and is immune to hazardous terrain. He has two Ml5 actions but can easily get a + to the attack flip. His Wp and Df are a low 5 and 7 wounds won't carry him far so in terms of survivability he epitomizes the essence of old Neverborn playstyle (hit them quick and move to cover).

Monday, 2 October 2017

Size doesn't matter...

...literally. This picture is a good example of how people responsible for production treat height of models in game. From left you can see: Chompy (Ht 4'), Mr Graves, Grootslang, Mysterious Emissary (all three Ht 3'). Don't get me wrong - these are all nice miniatures but I'd really like their actual size to reflect in-game description more accurately...



#18/2017 Natchez Burning


The novel is set in the deep south of the US - Natchez, Mississippi. Tom Cage, the embodiment of good and professional doctor, is accused of murdering an old nurse with whom he had worked in the past. His son Penn Cage, mayor of Natchez and a former prosecutor, is determined to find the truth behind this accusation. He soon discovers that there are no straightforward answers in this story and that the past of his father is much more complicated than he'd thought. His search for answers leads him to dark secrets connected with Double Eagles, an organized group that branched from KKK. Its members are still alive and despite horrific past, they've managed to become rich and influential.
Natchez Burning is a long read and as such, there are small problems with pace of the action. But it is more or less a given in a novel that spans almost 800 pages. It's a heavy book and it lacks any uplifting quality and it deals with a difficult topic of how unsolved crimes committed in the past still poison the whole society. It reads very well and offers interesting insights into what is commonly known as backroads Americana. If you like movies like No Country for Old Men or Hell or High Water, it is a novel for you.   

Saturday, 23 September 2017

Fred & Wilma

I spent several late night hours last week painting these to make sure I manage to get them ready for Saturday's tournament. I did manage to finish them but in the end I had to pass on the tourney. Life got in the way etc...
I hope to try them soon with Titania as they fit her crew thematically. Cyclops are one of her old servants who avoided imprisonment and stayed in remote mountains, awaiting their queen's return. 
They are 8ss Fae Enforcers.They are solid beaters with a min damage of 3 (although their basic melee is 5 - it gets up to 7 when they are down to 5 or fewer wounds). They come on 50mm base and are Ht3. Their low df of 4 means they're going to be hit easily, so being hard to kill can be essential for their survival. Cyclops have the Frozen Heart trait, which means that they are immune to Horror Duels and cannot be Paralyzed (meaning that Nurses can heal them without worrying aout side effects). They can also discard a card to heal 2 damage or increase their rg by 2. 
Cyclops also have two interesting (0) actions. One allows them to reveal one card from the top of Fate deck for each Scheme Marker within 3'. Depending on the suit they can either place/discard scheme marker and add slow to enemy model, damage enemy model for 1, or heal a friendly model within 5'. If you manage to live your dream and reveal a Joker, you can choose two different effects. Their other (0) action requires a 7 of any suit and places two Ice Pillar Markers in base contact with them. It can be very useful for boards and schemes where such terrain can influence the game significantly.


I decided to paint them using bright shades of blue. I started with airbrushing them with a dark shade of blue from below and then followed with some bright shade applied from the top. After that I used two brush blending and applied P3 Arcane Blue mixed with white and A Scale Dark Leather in teh recesses.
I also added some runes (I used Anglo-Saxon runes for reference) and played around with them a little. The ones on their arms say "Fred" and "Wilma" respectively. Also, on Fred's hands there's a rune that means "grave" and his chest is adorned with runes meaning "ice", "hero", and "glory". Wilma's hand runes stand for "ice" and "glory" as well. So, a little bit of relevant symbolism as well as some tongue-in-cheek approach.
I tried to keep the crystals on their bodies and weapons in similar shades to their skin tone to avoid too much contrast there. Their bases are a mixture of rocks and swamp to go well with the rest of my Neverborn crews.



Monday, 11 September 2017

More metal for Hoff

Here are some minis I painted for the Hoffman crew. One of his upgrades, Arcanist Assets, allows him to hire any construct with the M&SU characteristic. I was asked to paint these in Guild colors to match the theme of the crew.



Steam Arachnid Swarm was a pain to assemble. Their tiny legs are flimsy and I almost lost one to the carpet gods. I had to add some elevation to their bases to make sure they all fit in.


Moile Toolkit is a really nice model, I like his pose, makes it look like a tiny robot is bravely making his steps into a big adventure.It's a cheap Peon, which can give friendly models significant buffs.


And finally, Rail Golem - the main beatstick of this lot. While looking for inspiration I returned to an entry of fellow Polish blogger who painted this model using mainly red color. I really like the way it made him look like one mean, angry robot and used the scheme as inspiration for my work.

Wednesday, 6 September 2017

Midnight WIPs


I got this gem on ebay a couple of days ago, I think this model may end up replacing the plastic one


.. and I've also finally put some paint on reinforcements for Hoff.

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