Sunday, 9 March 2014

Samael

Yesterday I finally played my first game of M2E. It felt really great to put the minis on the table again. I played a quick game for 36 soulstones and we simply used the starter sets for Perdita and Sonnia. Before that game I'd only played using Lady Justice so I was really impressed with Perdita's mobility. The companion rule is a nice thing (even though it's been nerfed in M2E) but it's easy to overdo it and as a result let your opponent outactivate you. And damm, Papa Loco isn't the guy to keep close to your friendly models - I learnt that the hard way.
The game feels easier than 1,5 and faster. I thought that pre-measuring would make the turns last much longer but it actually doesn't. Without that I'd spend a lot of time trying to work out if the opponent is withing my charge distance or whether I should do something else. Now it's just a matter of a quick measure and the game can continue. So, even though I suffered a major defeat, it still felt nice to play Malifaux again after a long break.

I also painted one more miniature. This one is by far my favorite from Wave 1 of plastics for the second edition. I see this one as a big improvement comparing to the original metal model. The pose is dynamic, the details (especially the hunting tools) look great and the facial expression is appropriately grim.


Painting Samael was fun but I had to work out a color scheme that features mainly different shades of brown.I like working with this color so choosing and applying various shades never felt like a chore. 


 I decided to use brighter colors on his base as otherwise the whole thing might seem too uniform. The base is a resin cast from Micro Art Studio and it also features a big toad. At first I wanted to get rid of it but then I changed my mind and left it there, making it even brighter so that it could add a small element of extra contrast to the whole thing.




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