Thursday, 23 August 2012
Soothing sounds
My parents have recently been to a festival in Edinburgh and they saw this guy there. I looked him up on youtube, quite a few videos with him there. Beautiful and soothing music, enjoy!
Etykiety:
Music
Wednesday, 22 August 2012
Hile Gunslingers
OK, it's official - I've bought my second Guild crew. So far I've played only with LJ's crew and much as I love the minis and enjoyed gaming, I felt that my crew was very slow. Playing with these will feel much different.
Right now they're undercoated/painted but I'll strip them off the paint (I prefer brown over black for basecoat with minis that have lots of browns). Nino's ankle is broken but I plan to mount him on a base in a slightly different pose, making it look as if he was shooting while jumping back. I've seen it somewhere over the forums and it looked nice. I can't wait to paint these and put them on the table but I need to complete a commission first.
Right now they're undercoated/painted but I'll strip them off the paint (I prefer brown over black for basecoat with minis that have lots of browns). Nino's ankle is broken but I plan to mount him on a base in a slightly different pose, making it look as if he was shooting while jumping back. I've seen it somewhere over the forums and it looked nice. I can't wait to paint these and put them on the table but I need to complete a commission first.
Tuesday, 21 August 2012
My fifth game and... first victory!
I played another game last week, this time against Lilith and a list based on Nekima and her skills that enhance the growth of young Nephilims. The scenario was Supply Wagon. I haven't played this one before so I didn't really know what to expect. And having never played against Lilith (or Neverborn) before, I was at a slight disadvantage.
In the end it was a very tough battle with both crews reduced significantly and seriously wounded. I think my main mistake was that I underestimated Nekima. My opponent (caen again) played her very skillfully and he proved that she can be very nasty and has a few aces up her sleeve. Still, I should have taken advantage of her relatively low defense... Anyway, it was a good experience and I was looking forward to my next game.
Yesterday I played against Ophelia and her family. It was a 25SS scrap. Knowing that she heavily relied on speed and companion rule, I tried to choose the most mobile crew I could come up with from the minis I currently have. I ended up with :
LJ
The Judge
2x Death Marshals
2x Austringers
I thought that since the Judge is the only model that has a WK of 5 other than LJ, I'll include him this time (despite his less than impressive performance in the games I've played so far). That Left me with 4 SS in my cache, compared with 3SS in Ophelia's. My opponent used:
Ophelia Lacroix
3x Young Lacroix
Francois Lacroix
Pere Ravage
Rami Lacroix
Raphael Lacroix
The scenario was Slaughter and we had the Standard Deployment. I took Assassinate (Ophelia) and Bodyguard for LJ. My opponent picked Hold Out and Kill Protegee (the only one that wasn't announced).
My opponent won the priority flip in the first turn and quickly started putting the family into position.
I moved my whole crew together with only one DM staying slightly behind. I realized that a frontal assault would be suicidal so I tried to time well the moment of coming from behind the cover. Keeping the Austringers alive was crucial as they're deadly against gremlins (+flips for dmg and wd). Ophelia sent Pere my way, hoping to blow him up as close to my crew as possible.
The action picked up from there quickly. First, much to my dismay, Rami made short work of one of my Austringers. This wasn't a good start at all but I paid back by taking care of Pere - DM wounded him and the Judge finally managed to make some impact by finishing him off. The same DM was killed a moment later by YL but managed to put him down thanks to his Slow to Die ability. After that the real slaughter began...
I decided to go for broke and moved LJ to the young Lacroix and dealt an attack from melee expert. He somehow survived but that wasn't the worst thing. I stupidly ended LJ's movement so that she was touching the opponent's base, forgetting that she has a reach of '2 with her greatsword.
Winning priority in the next turn was crucial. I flipped 13 and could start my punishment. I declared a charge against Ophelia (she was partly in cover but LJ's Blindfighter allows her to ignore LoS when declaring charges. My mistake from the previous turn resulted in not only wasting a solid 13 from hand but also burning a SS. I managed to avoid a disengaging strike but a very high card and a precious SS were wasted. Having played with the same crew a few times I came to a conclusion that hiding LJ behind covers and stalking around makes no sense. She's meant for melee and should get into it whenever she has a good chance...
I cast Sword Style and managed to inflict a moderate damage on Ophelia, which wasn't good enough but with cards like these one can't hope for too much. Not only I didn't kill her but she also managed to use a Squeel! df trigger and moved '4 away. LJ tried to take out her frustration on Raphael by using her melee expert attack but he survived with one wd remaining. My action clearly made an impact but I knew it wasn't enough and braced myself for punishment which came moments later. Ophelia used "Oooo! A girl!" to move Raphael from the danger zone and together they started dealing in lead, making short work of LJ (have I mentioned lack of good cards on hand?).
Having failed at Assassination, I decided I'd try completing my other Scheme and moved the Judge forward. Seeing two Young Lacroix in front of him, I made one WK action and shot in the next. When that failed, I moved my remaining Austringer '4 forward and made one Raptor Strike against the wounded YL. Much to my dismay, nothing good came out of this and turn three ended.
Turn 4 started with Young Lacroix killing the Judge and the prospect of winning suddenly started looking very remote. Not only my chances of reaching Ophelia's deployment zone were basically non-existent but also my crew was outnumbered and at this point models removed from play were worth more SS than the dead Gremlins.I thought that this had to be the end but I won the initiative flip in turn 5.
Luck was with my as I drew 4 very good cards (11,2X12 and one 13), which made it possible to make a solid Hunting Raptor attack against Ophelia. One that she didn't survive as she had no SS left. Raphael managed to heal 4 of his wounds and put himself in a position to attack the Austringer next turn.
At the same time, Rami unsuccessfully tried to kill the remaining DM. at ths point my opponent made a big mistake by moving Rami too close and the DM walked '4 forward, got him in sight and fired a deadly shot from his trusty Peacebringer (free Critical strike can be a good thing).
I lost the much needed priority in turn 6 but once again I was able to draw very good cards and the Austringer cheated fate successfully two times in a row. It was a promising start but I got rid of my best cards and as a result was unable to inflict damage on Raphael.
And that ended the game as my last flip was a 9, meaning we could start counting victory points. We both completed only one of our schemes but the total SS cost of models I killed was higher and I was victorious.
The game was a true Slaughter. We exchanged deadly blows turn by turn and most of the models that started the game ended up dead. It feels good to finally win a game but I have to admit it was very challenging as my opponent was very skilled.
Austringers are really strong against Gremling. An additional damage and wound flip against Gremlins is a huge advantage. If I hadn't lost one of them early on in the game I might have been able to do much more damage with their nasty Hunting Raptor strikes.
I'm beginning to get used to LJ crew as I feel that at this point I can take advantage of most of their skills and remember about all the triggers. Still, I'm looking forward to playing with the Ortegas. It won't be long as I'm buying a crew later this week.
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| Just a quick pic that shows the situation somewhere around the middle of the game when LJ started her DF flips ;) |
In the end it was a very tough battle with both crews reduced significantly and seriously wounded. I think my main mistake was that I underestimated Nekima. My opponent (caen again) played her very skillfully and he proved that she can be very nasty and has a few aces up her sleeve. Still, I should have taken advantage of her relatively low defense... Anyway, it was a good experience and I was looking forward to my next game.
Yesterday I played against Ophelia and her family. It was a 25SS scrap. Knowing that she heavily relied on speed and companion rule, I tried to choose the most mobile crew I could come up with from the minis I currently have. I ended up with :
LJ
The Judge
2x Death Marshals
2x Austringers
I thought that since the Judge is the only model that has a WK of 5 other than LJ, I'll include him this time (despite his less than impressive performance in the games I've played so far). That Left me with 4 SS in my cache, compared with 3SS in Ophelia's. My opponent used:
Ophelia Lacroix
3x Young Lacroix
Francois Lacroix
Pere Ravage
Rami Lacroix
Raphael Lacroix
![]() |
| Silence before the storm |
The scenario was Slaughter and we had the Standard Deployment. I took Assassinate (Ophelia) and Bodyguard for LJ. My opponent picked Hold Out and Kill Protegee (the only one that wasn't announced).
My opponent won the priority flip in the first turn and quickly started putting the family into position.
![]() |
| Playing against very nicely painted minis added a lot to the enjoyment of the game |
The action picked up from there quickly. First, much to my dismay, Rami made short work of one of my Austringers. This wasn't a good start at all but I paid back by taking care of Pere - DM wounded him and the Judge finally managed to make some impact by finishing him off. The same DM was killed a moment later by YL but managed to put him down thanks to his Slow to Die ability. After that the real slaughter began...
I decided to go for broke and moved LJ to the young Lacroix and dealt an attack from melee expert. He somehow survived but that wasn't the worst thing. I stupidly ended LJ's movement so that she was touching the opponent's base, forgetting that she has a reach of '2 with her greatsword.
![]() |
| Sometimes a small detail can lead to a big obstacle |
![]() |
| ...even when the cards on hand look like these. |
![]() |
| The Judge activates and starts "plan B" |
Turn 4 started with Young Lacroix killing the Judge and the prospect of winning suddenly started looking very remote. Not only my chances of reaching Ophelia's deployment zone were basically non-existent but also my crew was outnumbered and at this point models removed from play were worth more SS than the dead Gremlins.I thought that this had to be the end but I won the initiative flip in turn 5.
Luck was with my as I drew 4 very good cards (11,2X12 and one 13), which made it possible to make a solid Hunting Raptor attack against Ophelia. One that she didn't survive as she had no SS left. Raphael managed to heal 4 of his wounds and put himself in a position to attack the Austringer next turn.
At the same time, Rami unsuccessfully tried to kill the remaining DM. at ths point my opponent made a big mistake by moving Rami too close and the DM walked '4 forward, got him in sight and fired a deadly shot from his trusty Peacebringer (free Critical strike can be a good thing).
I lost the much needed priority in turn 6 but once again I was able to draw very good cards and the Austringer cheated fate successfully two times in a row. It was a promising start but I got rid of my best cards and as a result was unable to inflict damage on Raphael.
![]() |
| Bird's eye view on the final stage of the scrap |
The game was a true Slaughter. We exchanged deadly blows turn by turn and most of the models that started the game ended up dead. It feels good to finally win a game but I have to admit it was very challenging as my opponent was very skilled.
Austringers are really strong against Gremling. An additional damage and wound flip against Gremlins is a huge advantage. If I hadn't lost one of them early on in the game I might have been able to do much more damage with their nasty Hunting Raptor strikes.
I'm beginning to get used to LJ crew as I feel that at this point I can take advantage of most of their skills and remember about all the triggers. Still, I'm looking forward to playing with the Ortegas. It won't be long as I'm buying a crew later this week.
Wednesday, 15 August 2012
Dol Amroth reinforcements
I finished another batch of minis for the Gondor army. This time I painted a few metal Knights of Dol Amroth. The lighting conditions aren't perfect as it's a bit cloudy today so the quality of the pics isn't great. What comes out the worst are the swords, especially the blades. For some reason the camera focuses on these too much and they look too sharp, as if they were covered with some kind of dust.
Once again, plenty of metallics on these and I was glad to make use of Army Painter silver colors. I'm quite happy with how the white clothes turned out and they way dry pigments work with them, quite realistic effect I think.
And here's a true leader for this unit - prince Imrahil. The pics don't show it very well but I used different shades of blue for shields, cloaks and horse's caparison. What I like in particular about this mini is they way his face is sculpted very well detailed and full of expression.
I also started working on a unit of Mounted Knights of Dol Amroth. I used Plate Metal Spray on the Knights and mounted them on temporal bases for painting and basecoated the horses with grey, lightly spraying over it with white.
The plastic KoDA seem a lot bulkier than the metal ones and the details aren's as sharp but I guess they'll look good enough after painting.
Saturday, 11 August 2012
Evil Baby Orphanage on Kickstarter
In case you've missed it, here's a link. A twisted card game developed by Wyrd Games. Looks like tons of fun and the price is decent. You get the physical game by pledging $18 (+$8) for shipping costs if you're from Europe. And the more you pledge the more goodies there are. I strongly recommend it to everyone :)
Tuesday, 7 August 2012
Third time's a charm?
I played my third game against caen yesterday. We decided to change the SS limit to 30, which allowed me to add two newly painted Austringers to my force.
Caen played with Viktorias supported by Freikop's Trapper, Librarnian and two Ronins.
The strategy was Turf War. Caen had Gather Soulstones and Bodyguard Strategies and I chose Bodyguard and Breakthrough.
The way the terrain was placed on the table (especially the large building in the center with no direct way in on the ground level from the right side), together with the character of scenario we played meant that it was going to be a rather defensive, less open game.
I started by moving all my models as far towards the center as possible, being very careful not to get shot at by the Trapper. I didn't succeed entirely as the Judge got a critical hit together with a Red Joker, which reduced his wounds significantly. I moved LJ to the other side of the board in order to avoid her being shot at. Caen quickly moved her Viktoria (they're so damn fast) and finished off the Judge.
Not the best start for me but I managed to spend three full turns moving my Austringers towards the center and kept them as a hidden. The ability to remain hidden, high CB value and 0 action Deliver order skills madke them a serious threat to everyone.
In the third turn caen made a risky move and placed his Viktorias close to the Austringers and a DM that stood in front of them. We both realized that whoever loses the initiative flip for turn 4 would be at a serious disadvantage.
Caen won this flip decisively and there was no use for me to use a Soulstone to reflip as I would need a 13 or a Red Joker to win it. As we had predicted, winning this flip had devastating effects. After this turn I realized that only a miracle would enable me to get enough points to secure at least a draw. Well, the miracles don't happen when you expect them and I ended up losing 8:4
Once again, I was disappointed with the Judge as he died too easily. True, the Trapper had a bit of luck by flipping a Red Joker but still I feel that 7 SS could have been used better. The Judge is relatively fast and can cast some spells but I think that next time I'll try to use two DM instead.
Looking looking back at the game in retrospect I have to admit I made lousy use of LJ.
After the death of Judge I moved her to the other side of the table and tried to move around the large building in the center in order to attack from another side. I guess I should have risked moving her head-on into combat. A Guardian would be a great help here but since I con't have one yet, I have to make do with what is available to me currently.
Overall, it was a good game with a few turning points that had big impact on the final outcome.
As far as newly painted models are concerned, here's a quick note on the Austringers.
I initially wanted to paint them following the color scheme from Wyrd's online store but in the end decided that black coats are reserved for DM. I chose a much brighter color for their dusters.
I really like these minis, great and dynamic sculpts, both full of character. I also like the idea for this unit as they're basically Falconers who use... Hawks for hunting. The word "Austringer" comes from old French. Kudos to Wyrd Games for taking the effort to came up with original names for the minis in their game.
I tried to imitate a very simplified hawk feather pattern instead of just drybrushing the whole surface of the wings.
I made the rock on the base using a cork. The way the Austringer is placed on it made the mini bend backwards on uneven terrain so I bought a set of fishing weights and placed them in the front part f his base (both above (concealed by flock) and below it.
No it stands still without any problems.
And last but not least - here's a family pic of all the Guild minis I've painted so far.
I plan to expand them soo with Perdita Crew, A Guardian, Pale Rider, Guild Hounds and possibly a few more. But before I do that I plan to start working on my Dreamer Crew. I will be posting updates in this thread. C&C are welcome!
Monday, 6 August 2012
Isengard's eyes
I finished another Lotr project. This time I had some Isengard scouts on my agenda. I really like working on those minis. Maybe they're not as detailed as the metal ones but still it's a pleasure working on them. One of the reasons I really like U-H Scouts is that they usually are done in shades of brown and Citadel paints brown pallette is great. You can judge that yourself ;)
That's pretty much for now. Sitting next on my workbench is a group of Moria minis ;) Stay tuned
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