Monday 1 September 2014

Dawn Serpents


The moment I saw Mako's article in Wyrd Chronicles #13, I knew I wanted to paint this miniature. I ended up getting two so I thought I would work on them using different color schemes.
Before painting I prepared the bases. I used some resin casts that had been lying in my bits box for ages. I really liked Mako's idea and I thought it added a more "magical" feel to the Serpent. With this repositioning it looks as if it was floating majestically instead of just flying up. 
As usual, my camera couldn't handle red and the color on the more fiery serpent looks off in the pictures. I think I actually like this version even more as it seems more "classic" with the choice of colors easily associated with dragons. At the same time, I have to admit, the color scheme I took from Mako's article makes the beast look interesting too. 


 In game, Dawn Serpent offers some nice anti-magic powers. Ca actions targeting it lose suit. As far as resilience is concerned, it is Hard to Kill and it can heal 1 damage for each model with Ca within 6' with a (0) Tactical Action. Obviously, it flies so with a Wk of 6 and 40 mm base, it can move around the board efficiently. Its melee attack has solid profile and automatically includes Poison +2 condition. It can also breath fire into enemies (with blasts, why not?) from 8' and set them on fire. The only downside is a relatively high cost. At 10ss you'll probably think twice before choosing it for an encounter. Still, it can work well against certain crews.

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